
Spine 2D Pipeline: Art Prep, Rigging & Unity Setup
Sat 05 Jul
|Game Dev Hub
Learn the complete Spine 2D workflow! Step-by-step from preparing art (Illustrator/Photoshop) to rigging bones, creating animations, and exporting to Unity. No complex deformations—just a solid foundation for game-ready characters. FREE for GameDevHub members


Time & Location
05 Jul 2025, 14:00 – 18:00
Game Dev Hub, BB Building 16th Floor, Unit 1605-1609, 54 ซอย สุขุมวิท 21 แขวงคลองเตยเหนือ เขตวัฒนา กรุงเทพมหานคร 10110, Thailand
Guests
About the event
[Workshop will be in English] Learn the complete Spine 2D workflow! Step-by-step from preparing art (Illustrator/Photoshop) to rigging bones, creating animations, and exporting to Unity. No complex deformations—just a solid foundation for game-ready characters. FREE for GameDevHub members
Workshop Agenda (4 Hours Total)
1. Introduction & Setup (15 min)
Why Spine? Benefits for 2D game animation
Software overview: Spine interface, Unity workflow
2. Asset Preparation (30 min)